Sudoku variant

Hyper Sudoku

Also called Windoku. Classic 9×9 with four extra 3×3 regions overlaid — each one carries the digits 1 through 9.

How Hyper Sudoku differs from Classic

Hyper Sudoku — also called Windoku — plays exactly like Classic Sudoku. Same 9×9 grid, same digits 1–9, same row, column, and 3×3 box uniqueness. The addition is four extra 3×3 regions, one inset from each corner of the board, each carrying the same uniqueness constraint as the standard boxes.

On the board the hyper regions are marked with solid coral outlines so they're clear at a glance. The four regions span rows 2–4 and 6–8 and columns 2–4 and 6–8 respectively (zero-indexed), which means each hyper region straddles parts of two standard boxes. That overlap is the source of the variant's extra deductive surface.

The trick of the variant is exactly that overlap. A digit blocked from one half of a hyper region by a row or column hit is forced into the other half — even when the standard box scan didn't make that obvious. When a puzzle feels stuck on standard scanning, the hyper regions are usually where the next deduction lives.

Tier calibration runs five givens tighter than Classic at each level — Easy 33, Medium 31, Hard 26, Expert 21. The four extra regions add more constraint than two diagonals do, so the same logical depth is reachable from fewer givens. Every puzzle is uniqueness-gated against the full hyper rule set.

Quick rules

Four coral 3×3 hyper regions overlay the standard grid. Each one carries the digits 1–9, alongside the row, column, and box rules.
  • Every row contains each digit 1–9 exactly once.
  • Every column contains each digit 1–9 exactly once.
  • Every 3×3 box contains each digit 1–9 exactly once.
  • Each of the four hyper regions (inset from each corner) contains each digit 1–9 exactly once.

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Glossary terms