5-cell Kakuro run summing to 18
3 combinations.
- Always present
- 12
- Never present
- 9
Valid digit combinations
- 12348
- 12357
- 12456
How to use this in play
3 digit sets sum to 18 across 5 cells. The run on its own is permissive; its constraints become useful when intersected with the perpendicular runs at each of its cells.
Locked digits: 1, 2. These digits each appear in every valid combination, so they each must occupy one cell of the run; useful when a perpendicular run rules any of them out of a candidate cell.
Forbidden digits: 9. None of this digit appears in any valid combination, so you can rule it out of the run's cells immediately.