4-cell Kakuro run summing to 13
3 combinations.
- Always present
- 1
- Never present
- 89
Valid digit combinations
- 1237
- 1246
- 1345
How to use this in play
3 digit sets sum to 13 across 4 cells. The run on its own is permissive; its constraints become useful when intersected with the perpendicular runs at each of its cells.
Locked digits: 1. This digit appears in every valid combination, so it must occupy one cell of the run; useful when a perpendicular run rules it out of a candidate cell.
Forbidden digits: 8, 9. None of these digits appears in any valid combination, so you can rule them out of the run's cells immediately.